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It is not dangerous to your save state, however may provide variable results, or even no result at all. Increase this number if you have high server FPS but slowupdate cycle rates.īelow is how you might improve performance using this command. Sets how many resources the Loadbalancer can use per frame. Mutes the given player for the given amount of time. Sets whether the server displays death messages. Sets whether the server displays connection/disconnection messages. Lower values mean players will be muted sooner. How long a structure must be both unclaimed and unmodified, before it begins to decay. If you give two, it will be a range between those two values. If you give one value, the damage is set to that value. How much damage will be done when a structure decays. Low values may have a performance impact. How often a structure will be damaged by decay. Adjusting either higher or lower seems to only have negative results both ways. Decrease this if you notice lag when players are connecting.
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Increase this if players take too long to download the structures on your server. This is a throttle on how many packets the initial structure sync will use per frame. Setting this too high may induce excessive lag on a highly populated server which has many structures.The categories are:Ġ = Structures (default=50,000), 1 = Machines (default=200), 2 = Plants (default=25) Sets the build limit for structures - basically how many polygons a building can be in a single cell. Turn creative mode on and off (free build).
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Sets the time in seconds a full ownership stake will take to deauthorise. The is how much the spawn time increases upon death The parameter is how quickly spawn times fall back down to 10 seconds.
Sets the server wipe schedule, as displayed in the server browser, in seconds. Sets how often the server should backup its autosave Use for creating navmeshes for custom maps.ĬVARS Networking Save Management Command
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NOTE THAT THIS INCLUDES ANY WORKSHOP MOD!!! You can not use this if you use any workshop mods (loadmod 12345)Īttempts to bake out a navmesh for the current level. Use this command to speed up connection times and reduce memory usage, if you aren't using any in-built assets in your map. Tells the server to not load the shared environment. This is for STEAM WORKSHOP mods ONLY, not oxide mods.as there is a couple of instances of this, too, corrupting save states. Adding workshop mods mid-wipe is somewhat less risky, however always make sure you have a recent backup of your save state before trying.To remove a workshop mod, simple delete the loadmod entry from your autoexec when you wipe your server.
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You should never remove a workshop mod unless you are prepared to wipe, as doing so mid-save often results in broken save states.You can specify multiple mods by separating ids with whitespace. ANY commands not in the autoexec will be deleted upon server restart.
If you are on the client, and are an administrator, you can execute these commands on the server by prepending `rcon` in your console, or put them in your autoexec.cfg. Some can only be executed before loading a savegame. These commands can only be executed on the server. These are commands that all clients, regardless of permissions, can execute.Ĭonnect to a server at a specified IP, with the default port (12871)Ĭonnect to a server at a specified IP, with the specified port